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Rules for the Game
This site reflects Rules for the Game of Living. It contains a collection of over 30 years worth of articles, pictures, diagrams, jokes and other materials reflecting the humor and pragmatic realities of humans living out life. Some entries are funny, others sad and a few are just "strange". New ones are always being found, created and are welcomed for consideration to be included here. (Just submit by "Posting a Comment" to any existing entry). The common theme, or criteria, is that all entries need to contain a perspective, an aspect of, or, an insight into the realities of human beings, nature, and life in general. (The basic qualification for an item to be added to this site is that is there is at least a little bit of pragmatic TRUTH contained within it.) THANK YOU for visiting RULES FOR THE GAME and ENJOY! (Note: You can also group 'Rules' entries by types and themes by clicking on a word in "Tags" or on one of the "Categories". This capability is available at the 'main index page' - just select the related 'link', located at the bottom of each indivdual entry page.)

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Musical Terms

A fun twist on notations and terminolgy for those with a musical flair.

Adagio Formaggio: To play in a slow and cheesy manner.
AnDante: A musical composition that is infernally slow.
Angus Dei: To play with a divine, beefy tone.
Anti-phonal: Referring to the prohibition of cell phones in the concert hall.
A Patella: Unaccompanied knee slapping.
Appologgiatura: A composition, solo or instrument you regret playing.
Approximatura: A series of notes played by a performer, not intended by the composer.
Approximento: A musical entrance that is somewhere in the vicinity of the correct pitch.
Bar Line: What musicians form after a concert
Concerto Grossissimo: A really bad performance.
Coral Symphony: (see Beethoven-Caribbean period).
Cornetti Trombosis Disastrous: Entanglement of brass instruments that can occur when musicians exit hastily down the stage stairs.
Dill Piccolino: A wind instrument that plays only sour notes.
Fermantra: A note that is held over and over and over and.
Fermoota: A rest of indefinite length and dubious value.
Fog Hornoso: A sound that is heard when the conductor's intentions are not clear.
Frugalhorn: A sensible, inexpensive brass instrument.
Gaul Blatter: A French horn player.
Good Conductor: A person who can give an electrifying performance.
Gregorian Champ: Monk who can hold a note the longest.
Kvetchendo: Gradually getting annoyingly louder.
Mallade: A romantic song that's pretty awful.
Molto bolto: Head straight for the ending.
Opera buffa: Musical stage production by nudists.
Poochini Musical: Performance, accompanied by a dog.
Pre-Classical Conservatism: School of thought, which fostered the idea, "if it ain't baroque, don't fix it."
Spritzicato: Plucking of a stringed instrument to produce a bright, bubbly sound, usually accompanied by sparkling water with lemon (wine optional).
Tempo Tantrumo: When a young band refuses to keep time with the conductor.
Tincanabulation: The annoying or irritating sounds made by extremely cheap bells.
Vesuvioso: A gradual buildup to a fiery conclusion.


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The previous entry on RulesForTheGame was The "710" Problem.

The entry after this one on RulesForTheGame is The true Software Design Process.

Many more can be found on the main index page or by looking through the archives.

     
     

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